Escolar Documentos
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Cultura Documentos
Blackstone Fortress Behavior Cards
Blackstone Fortress Behavior Cards
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Hold - does Nothing Hold - does Nothing Hold - does Nothing Sneak - move up to 2 hexes, staying out
of Line of Sight to explorers
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Fall Back - move away 2 hexes Fall Back - move away 2 hexes Fall Back - move away 2 hexes Onslaught - attack twice
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Onslaught - attack twice Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Fury - attack twice, re-rolling misses
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Fall Back - move away 2 hexes Fall Back - move away 2 hexes Fall Back - move away 2 hexes Aim - shoot and ignore cover
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Aim - shoot and ignore cover Aim - shoot and ignore cover Aim - shoot and ignore cover Aim - shoot and ignore cover
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Aim - shoot and ignore cover Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Alert - increase threat by 1 and attack
twice, re-rolling misses at threat 3+
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Aim - shoot and ignore cover Aim - shoot and ignore cover Aim - shoot and ignore cover Aim - shoot and ignore cover
5 CHAOS SPACE MARINES 6 CHAOS SPACE MARINES 7 CHAOS SPACE MARINES 8 CHAOS SPACE MARINES
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if
possible possible possible possible
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Aim - shoot and ignore cover Aim - shoot and ignore cover Onslaught - attack twice Onslaught - attack twice
CHAOS SPACE MARINE CHAOS SPACE MARINE CHAOS SPACE MARINE CHAOS SPACE MARINE
9 CHAOS SPACE MARINES 10 CHAOS SPACE MARINES 11 CHAOS SPACE MARINES 12 CHAOS SPACE MARINES
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Advance - move 2 hexes and attack, if Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an
possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice
13 CHAOS SPACE MARINES 14 CHAOS SPACE MARINES 15 CHAOS SPACE MARINES 16 CHAOS SPACE MARINES
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Rush - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Rapid Fire - attack twice, re-rolling
possible possible possible misses
CHAOS SPACE MARINE CHAOS SPACE MARINE CHAOS SPACE MARINE CHAOS SPACE MARINE
17 CHAOS SPACE MARINES 18 CHAOS SPACE MARINES 19 CHAOS SPACE MARINES 20 CHAOS SPACE MARINES
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Rush - move 6 hexes and attack an Rush - move 6 hexes and attack an Rush - move 6 hexes and attack an Rush - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Rapid Fire - attack twice, re-rolling Rapid Fire - attack twice, re-rolling Rapid Fire - attack twice, re-rolling Rapid Fire - attack twice, re-rolling
misses misses misses misses
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Aim - shoot and ignore cover Aim - shoot and ignore cover
adjacent explorer, if possible adjacent explorer, if possible
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Aim - shoot and ignore cover Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Overcharge - make a plasma pistol
attack that cannot be defended
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Overcharge - make a plasma pistol Overcharge - make a plasma pistol Overcharge - make a plasma pistol Rush - move 6 hexes and attack an
attack that cannot be defended attack that cannot be defended attack that cannot be defended adjacent explorer, if possible
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Fall Back - move away 3 hexes Fall Back - move away 3 hexes Fall Back - move away 3 hexes Fall Back - move away 3 hexes
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Fall Back - move away 3 hexes Fall Back - move away 3 hexes Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Onslaught - attack twice Onslaught - attack twice Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Rush - move 8 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Fall Back - move 2 hexes away Fall Back - move 2 hexes away Fall Back - move 2 hexes away Disrupt - Discard an activation/destiny
dice, or one explorer suffers a wound
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Disrupt - Discard an activation/destiny Disrupt - Discard an activation/destiny Disrupt - Discard an activation/destiny Disrupt - Discard an activation/destiny
dice, or one explorer suffers a wound dice, or one explorer suffers a wound dice, or one explorer suffers a wound dice, or one explorer suffers a wound
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Disrupt - Discard an activation/destiny Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice
dice, or one explorer suffers a wound
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Regenerate - heal 1 wound, or do a
Disrupt (explorers lose 1 dice)
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Regenerate - heal 1 wound, or do a Regenerate - heal 1 wound, or do a Regenerate - heal 1 wound, or do a Empower - become empowered staying
Disrupt (explorers lose 1 dice) Disrupt (explorers lose 1 dice) Disrupt (explorers lose 1 dice) empowered until damaged, if empowered
already, Disrupt (explorers lose 1 dice)