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1 TRAITOR GUARDSMEN 2 TRAITOR GUARDSMEN 3 TRAITOR GUARDSMEN 4 TRAITOR GUARDSMEN

Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Hold - does Nothing Hold - does Nothing Hold - does Nothing Sneak - move up to 2 hexes, staying out
of Line of Sight to explorers

Engaged Engaged Engaged Engaged


Fall Back - move away 2 hexes Fall Back - move away 2 hexes Fall Back - move away 2 hexes Onslaught - attack twice

Lasgun in cover Lasgun in cover Lasgun in cover Lasgun in cover


Aim - shoot lasgun and ignore cover Aim - shoot lasgun and ignore cover Aim - shoot lasgun and ignore cover Aim - shoot lasgun and ignore cover

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Fall Back - move away 2 hexes Fall Back - move away 2 hexes Fall Back - move away 2 hexes Onslaught - attack twice

Other Other Other Other


Advance - move 2 hexes and attack Advance - move 2 hexes and attack Advance - move 2 hexes and attack Advance - move 2 hexes and attack, if
possible

5 TRAITOR GUARDSMEN 6 TRAITOR GUARDSMEN 7 TRAITOR GUARDSMEN 8 TRAITOR GUARDSMEN


Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Sneak - move up to 2 hexes, staying out Sneak - move up to 2 hexes, staying out Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if
of Line of Sight to explorers of Line of Sight to explorers possible possible

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Lasgun in cover Lasgun in cover Lasgun in cover Lasgun in cover


Aim - shoot lasgun and ignore cover Aim - shoot lasgun and ignore cover Aim - shoot lasgun and ignore cover Aim - shoot lasgun and ignore cover

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Other Other Other Other


Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Aim - shoot and ignore cover Aim - shoot and ignore cover
possible possible
TRAITOR GUARDSMEN TRAITOR GUARDSMEN TRAITOR GUARDSMEN TRAITOR GUARDSMEN

TRAITOR GUARDSMEN TRAITOR GUARDSMEN TRAITOR GUARDSMEN TRAITOR GUARDSMEN


9 TRAITOR GUARDSMEN 10 TRAITOR GUARDSMEN 11 TRAITOR GUARDSMEN 12 TRAITOR GUARDSMEN
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if
possible possible possible possible

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Lasgun in cover Lasgun in cover Lasgun in cover Lasgun in cover


Aim - shoot lasgun and ignore cover Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Onslaught - attack twice Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

Other Other Other Other


Aim - shoot and ignore cover Aim - shoot and ignore cover Aim - shoot and ignore cover Aim - shoot and ignore cover

13 TRAITOR GUARDSMEN 14 TRAITOR GUARDSMEN 15 TRAITOR GUARDSMEN 16 TRAITOR GUARDSMEN


Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Lasgun in cover Lasgun in cover Lasgun in cover Lasgun in cover


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

Other Other Other Other


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice
TRAITOR GUARDSMEN TRAITOR GUARDSMEN TRAITOR GUARDSMEN TRAITOR GUARDSMEN

TRAITOR GUARDSMEN TRAITOR GUARDSMEN TRAITOR GUARDSMEN TRAITOR GUARDSMEN


17 TRAITOR GUARDSMEN 18 TRAITOR GUARDSMEN 19 TRAITOR GUARDSMEN 20 TRAITOR GUARDSMEN
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Rush - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Fury - attack twice, re-rolling misses

Lasgun in cover Lasgun in cover Lasgun in cover Lasgun in cover


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Fury - attack twice, re-rolling misses

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Fury - attack twice, re-rolling misses
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

Other Other Other Other


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Rush - move 6 hexes and attack an
adjacent explorer, if possible

1 SPINDLE DRONE 2 SPINDLE DRONE 3 SPINDLE DRONE 4 SPINDLE DRONE


Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Hold - does Nothing Hold - does Nothing Hold - does Nothing Sneak - move up to 2 hexes, staying out
of Line of Sight to explorers

Engaged Engaged Engaged Engaged


Fall Back - move away 2 hexes Fall Back - move away 2 hexes Fall Back - move away 2 hexes Fall Back - move away 2 hexes

In Cover In Cover In Cover In Cover


Aim - shoot and ignore cover Aim - shoot and ignore cover Aim - shoot and ignore cover Aim - shoot and ignore cover

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Fall Back - move away 2 hexes Fall Back - move away 2 hexes Fall Back - move away 2 hexes Aim - shoot and ignore cover

Other Other Other Other


Fall Back - move away 2 hexes Fall Back - move away 2 hexes Fall Back - move away 2 hexes Aim - shoot and ignore cover
TRAITOR GUARDSMEN TRAITOR GUARDSMEN TRAITOR GUARDSMEN TRAITOR GUARDSMEN

SPINDLE DRONE SPINDLE DRONE SPINDLE DRONE SPINDLE DRONE


5 SPINDLE DRONE 6 SPINDLE DRONE 7 SPINDLE DRONE 8 SPINDLE DRONE
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Sneak - move up to 2 hexes, staying out Sneak - move up to 2 hexes, staying out Sneak - move up to 2 hexes, staying out Sneak - move up to 2 hexes, staying out
of Line of Sight to explorers of Line of Sight to explorers of Line of Sight to explorers of Line of Sight to explorers

Engaged Engaged Engaged Engaged


Fall Back - move away 2 hexes Fall Back - move away 2 hexes Onslaught - attack twice Onslaught - attack twice

In Cover In Cover In Cover In Cover


Aim - shoot and ignore cover Aim - shoot and ignore cover Onslaught - attack twice Onslaught - attack twice

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Aim - shoot and ignore cover Aim - shoot and ignore cover Aim - shoot and ignore cover Aim - shoot and ignore cover

Other Other Other Other


Aim - shoot and ignore cover Aim - shoot and ignore cover Aim - shoot and ignore cover Aim - shoot and ignore cover

9 SPINDLE DRONE 10 SPINDLE DRONE 11 SPINDLE DRONE 12 SPINDLE DRONE


Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Sneak - move up to 2 hexes, staying out Sneak - move up to 2 hexes, staying out Sneak - move up to 2 hexes, staying out Sneak - move up to 2 hexes, staying out
of Line of Sight to explorers of Line of Sight to explorers of Line of Sight to explorers of Line of Sight to explorers

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

In Cover In Cover In Cover In Cover


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Aim - shoot and ignore cover Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Other Other Other Other


Aim - shoot and ignore cover Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice
SPINDLE DRONE SPINDLE DRONE SPINDLE DRONE SPINDLE DRONE

SPINDLE DRONE SPINDLE DRONE SPINDLE DRONE SPINDLE DRONE


13 SPINDLE DRONE 14 SPINDLE DRONE 15 SPINDLE DRONE 16 SPINDLE DRONE
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if
possible possible possible possible

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

In Cover In Cover In Cover In Cover


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Other Other Other Other


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Advance - move 2 hexes and attack, if
possible

17 SPINDLE DRONE 18 SPINDLE DRONE 19 SPINDLE DRONE 20 SPINDLE DRONE


Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Alert - increase threat by 1 and attack
possible possible possible twice, re-rolling misses at threat 3+

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Alert - increase threat by 1 and attack
twice, re-rolling misses at threat 3+

In Cover In Cover In Cover In Cover


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Alert - increase threat by 1 and attack
twice, re-rolling misses at threat 3+

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Alert - increase threat by 1 and attack
twice, re-rolling misses at threat 3+

Other Other Other Other


Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Alert - increase threat by 1 and attack
possible possible possible twice, re-rolling misses at threat 3+
SPINDLE DRONE SPINDLE DRONE SPINDLE DRONE SPINDLE DRONE

SPINDLE DRONE SPINDLE DRONE SPINDLE DRONE SPINDLE DRONE


1 CHAOS SPACE MARINES 2 CHAOS SPACE MARINES 3 CHAOS SPACE MARINES 4 CHAOS SPACE MARINES
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Sneak - move up to 2 hexes, staying out Sneak - move up to 2 hexes, staying out Sneak - move up to 2 hexes, staying out Advance - move 2 hexes and attack, if
of Line of Sight to explorers of Line of Sight to explorers of Line of Sight to explorers possible

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

In Cover In Cover In Cover In Cover


Aim - shoot and ignore cover Aim - shoot and ignore cover Aim - shoot and ignore cover Onslaught - attack twice

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Aim - shoot and ignore cover Aim - shoot and ignore cover Aim - shoot and ignore cover Aim - shoot and ignore cover

Other Other Other Other


Aim - shoot and ignore cover Aim - shoot and ignore cover Aim - shoot and ignore cover Aim - shoot and ignore cover

5 CHAOS SPACE MARINES 6 CHAOS SPACE MARINES 7 CHAOS SPACE MARINES 8 CHAOS SPACE MARINES
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if
possible possible possible possible

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

In Cover In Cover In Cover In Cover


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Aim - shoot and ignore cover Aim - shoot and ignore cover Onslaught - attack twice Onslaught - attack twice

Other Other Other Other


Aim - shoot and ignore cover Aim - shoot and ignore cover Aim - shoot and ignore cover Aim - shoot and ignore cover
CHAOS SPACE MARINE CHAOS SPACE MARINE CHAOS SPACE MARINE CHAOS SPACE MARINE

CHAOS SPACE MARINE CHAOS SPACE MARINE CHAOS SPACE MARINE CHAOS SPACE MARINE
9 CHAOS SPACE MARINES 10 CHAOS SPACE MARINES 11 CHAOS SPACE MARINES 12 CHAOS SPACE MARINES
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Advance - move 2 hexes and attack, if Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an
possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

In Cover In Cover In Cover In Cover


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Other Other Other Other


Aim - shoot and ignore cover Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if
possible possible possible

13 CHAOS SPACE MARINES 14 CHAOS SPACE MARINES 15 CHAOS SPACE MARINES 16 CHAOS SPACE MARINES
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Rush - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Rapid Fire - attack twice, re-rolling
misses

In Cover In Cover In Cover In Cover


Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Rapid Fire - attack twice, re-rolling
possible possible possible misses

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Rapid Fire - attack twice, re-rolling
possible possible possible misses

Other Other Other Other


Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Rapid Fire - attack twice, re-rolling
possible possible possible misses
CHAOS SPACE MARINE CHAOS SPACE MARINE CHAOS SPACE MARINE CHAOS SPACE MARINE

CHAOS SPACE MARINE CHAOS SPACE MARINE CHAOS SPACE MARINE CHAOS SPACE MARINE
17 CHAOS SPACE MARINES 18 CHAOS SPACE MARINES 19 CHAOS SPACE MARINES 20 CHAOS SPACE MARINES
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Rush - move 6 hexes and attack an Rush - move 6 hexes and attack an Rush - move 6 hexes and attack an Rush - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

Engaged Engaged Engaged Engaged


Rapid Fire - attack twice, re-rolling Rapid Fire - attack twice, re-rolling Rapid Fire - attack twice, re-rolling Rapid Fire - attack twice, re-rolling
misses misses misses misses

In Cover In Cover In Cover In Cover


Rapid Fire - attack twice, re-rolling Rapid Fire - attack twice, re-rolling Rapid Fire - attack twice, re-rolling Rapid Fire - attack twice, re-rolling
misses misses misses misses

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Rapid Fire - attack twice, re-rolling Rapid Fire - attack twice, re-rolling Rapid Fire - attack twice, re-rolling Rapid Fire - attack twice, re-rolling
misses misses misses misses

Other Other Other Other


Rapid Fire - attack twice, re-rolling Rapid Fire - attack twice, re-rolling Rapid Fire - attack twice, re-rolling Rapid Fire - attack twice, re-rolling
misses misses misses misses

1 OBSIDIUS MALLEX 2 OBSIDIUS MALLEX 3 OBSIDIUS MALLEX 4 OBSIDIUS MALLEX


Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Sneak - move up to 2 hexes, staying out Sneak - move up to 2 hexes, staying out Sneak - move up to 2 hexes, staying out Advance - move 2 hexes and attack, if
of Line of Sight to explorers of Line of Sight to explorers of Line of Sight to explorers possible

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

In Cover In Cover In Cover In Cover


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

Other Other Other Other


Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if
possible possible possible possible
CHAOS SPACE MARINE CHAOS SPACE MARINE CHAOS SPACE MARINE CHAOS SPACE MARINE

OBSIDIUS MALLEX OBSIDIUS MALLEX OBSIDIUS MALLEX OBSIDIUS MALLEX


5 OBSIDIUS MALLEX 6 OBSIDIUS MALLEX 7 OBSIDIUS MALLEX 8 OBSIDIUS MALLEX
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if
possible possible possible possible

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

In Cover In Cover In Cover In Cover


Onslaught - attack twice Onslaught - attack twice Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Aim - shoot and ignore cover Aim - shoot and ignore cover
adjacent explorer, if possible adjacent explorer, if possible

Other Other Other Other


Advance - move 2 hexes and attack, if Advance - move 2 hexes and attack, if Aim - shoot and ignore cover Aim - shoot and ignore cover
possible possible

9 OBSIDIUS MALLEX 10 OBSIDIUS MALLEX 11 OBSIDIUS MALLEX 12 OBSIDIUS MALLEX


Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Advance - move 2 hexes and attack, if Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an
possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

In Cover In Cover In Cover In Cover


Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Aim - shoot and ignore cover Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Other Other Other Other


Aim - shoot and ignore cover Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice
OBSIDIUS MALLEX OBSIDIUS MALLEX OBSIDIUS MALLEX OBSIDIUS MALLEX

OBSIDIUS MALLEX OBSIDIUS MALLEX OBSIDIUS MALLEX OBSIDIUS MALLEX


13 OBSIDIUS MALLEX 14 OBSIDIUS MALLEX 15 OBSIDIUS MALLEX 16 OBSIDIUS MALLEX
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Rush - move 6 hexes and attack an Rush - move 6 hexes and attack an Rush - move 6 hexes and attack an Rush - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

Engaged Engaged Engaged Engaged


Fury - attack twice, re-rolling misses Fury - attack twice, re-rolling misses Fury - attack twice, re-rolling misses Fury - attack twice, re-rolling misses

In Cover In Cover In Cover In Cover


Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Charge - move 4 hexes and attack an Overcharge - make a plasma pistol
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible attack that cannot be defended

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Overcharge - make a plasma pistol
attack that cannot be defended

Other Other Other Other


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Overcharge - make a plasma pistol
attack that cannot be defended

17 OBSIDIUS MALLEX 18 OBSIDIUS MALLEX 19 OBSIDIUS MALLEX 20 OBSIDIUS MALLEX


Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Rush - move 6 hexes and attack an Rush - move 6 hexes and attack an Rush - move 6 hexes and attack an Rush - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

Engaged Engaged Engaged Engaged


Fury - attack twice, re-rolling misses Fury - attack twice, re-rolling misses Fury - attack twice, re-rolling misses Fury - attack twice, re-rolling misses

In Cover In Cover In Cover In Cover


Overcharge - make a plasma pistol Overcharge - make a plasma pistol Overcharge - make a plasma pistol Overcharge - make a plasma pistol
attack that cannot be defended attack that cannot be defended attack that cannot be defended attack that cannot be defended

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Overcharge - make a plasma pistol Overcharge - make a plasma pistol Overcharge - make a plasma pistol Rush - move 6 hexes and attack an
attack that cannot be defended attack that cannot be defended attack that cannot be defended adjacent explorer, if possible

Other Other Other Other


Overcharge - make a plasma pistol Overcharge - make a plasma pistol Overcharge - make a plasma pistol Rush - move 6 hexes and attack an
attack that cannot be defended attack that cannot be defended attack that cannot be defended adjacent explorer, if possible
OBSIDIUS MALLEX OBSIDIUS MALLEX OBSIDIUS MALLEX OBSIDIUS MALLEX

OBSIDIUS MALLEX OBSIDIUS MALLEX OBSIDIUS MALLEX OBSIDIUS MALLEX


1 UR-GHUL 2 UR-GHUL 3 UR-GHUL 4 UR-GHUL
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Hold - does Nothing Hold - does Nothing Hold - does Nothing Sneak - move up to 3 hexes, staying out
of Line of Sight to explorers

Engaged Engaged Engaged Engaged


Fall Back - move away 3 hexes Fall Back - move away 3 hexes Fall Back - move away 3 hexes Fall Back - move away 3 hexes

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Fall Back - move away 3 hexes Fall Back - move away 3 hexes Fall Back - move away 3 hexes Fall Back - move away 3 hexes

Other Other Other Other


Fall Back - move away 3 hexes Fall Back - move away 3 hexes Fall Back - move away 3 hexes Fall Back - move away 3 hexes

5 UR-GHUL 6 UR-GHUL 7 UR-GHUL 8 UR-GHUL


Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Sneak - move up to 3 hexes, staying out Sneak - move up to 3 hexes, staying out Sneak - move up to 3 hexes, staying out Sneak - move up to 3 hexes, staying out
of Line of Sight to explorers of Line of Sight to explorers of Line of Sight to explorers of Line of Sight to explorers

Engaged Engaged Engaged Engaged


Fall Back - move away 3 hexes Fall Back - move away 3 hexes Onslaught - attack twice Onslaught - attack twice

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Fall Back - move away 3 hexes Fall Back - move away 3 hexes Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible

Other Other Other Other


Fall Back - move away 3 hexes Fall Back - move away 3 hexes Fall Back - move away 3 hexes Fall Back - move away 3 hexes
UR-GHUL UR-GHUL UR-GHUL UR-GHUL

UR-GHUL UR-GHUL UR-GHUL UR-GHUL


9 UR-GHUL 10 UR-GHUL 11 UR-GHUL 12 UR-GHUL
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Sneak - move up to 3 hexes, staying out Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an
of Line of Sight to explorers adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

Other Other Other Other


Fall Back - move away 3 hexes Rush - move up to 9 hexes and attack an Rush - move up to 9 hexes and attack an Rush - move up to 9 hexes and attack an
adjacent explorer if possible adjacent explorer if possible adjacent explorer if possible

13 UR-GHUL 14 UR-GHUL 15 UR-GHUL 16 UR-GHUL


Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

Other Other Other Other


Rush - move up to 9 hexes and attack an Rush - move up to 9 hexes and attack an Rush - move up to 9 hexes and attack an Rush - move up to 9 hexes and attack an
adjacent explorer if possible adjacent explorer if possible adjacent explorer if possible adjacent explorer if possible
UR-GHUL UR-GHUL UR-GHUL UR-GHUL

UR-GHUL UR-GHUL UR-GHUL UR-GHUL


17 UR-GHUL 18 UR-GHUL 19 UR-GHUL 20 UR-GHUL
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Rush - move up to 9 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer if possible

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Pounce - attack an adjacent and visible
explorer twice, or move 6 hexes and
attack an adjacent explorer once,
re-roll misses way for all attacks
Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Close: 2-3 hexes away
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible Charge - move 6 hexes and attack an
adjacent explorer, if possible

Other Other Other Other


Rush - move up to 9 hexes and attack an Rush - move up to 9 hexes and attack an Rush - move up to 9 hexes and attack an Rush - move up to 9 hexes and attack an
adjacent explorer if possible adjacent explorer if possible adjacent explorer if possible adjacent explorer if possible

1 CHAOS BEASTMEN 2 CHAOS BEASTMEN 3 CHAOS BEASTMEN 4 CHAOS BEASTMEN


Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Hold - do Nothing Hold - do Nothing Hold - do Nothing Advance - move 2 hexes an attack if
possible

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Other Other Other Other


Advance - move 2 hexes an attack if Advance - move 2 hexes an attack if Advance - move 2 hexes an attack if Advance - move 2 hexes an attack if
possible possible possible possible
UR-GHUL UR-GHUL UR-GHUL UR-GHUL

CHAOS BEASTMEN CHAOS BEASTMEN CHAOS BEASTMEN CHAOS BEASTMEN


5 CHAOS BEASTMEN 6 CHAOS BEASTMEN 7 CHAOS BEASTMEN 8 CHAOS BEASTMEN
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Advance - move 2 hexes an attack if Advance - move 2 hexes an attack if Advance - move 2 hexes an attack if Advance - move 2 hexes an attack if
possible possible possible possible

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Other Other Other Other


Advance - move 2 hexes an attack if Advance - move 2 hexes an attack if Advance - move 2 hexes an attack if Advance - move 2 hexes an attack if
possible possible possible possible

9 CHAOS BEASTMEN 10 CHAOS BEASTMEN 11 CHAOS BEASTMEN 12 CHAOS BEASTMEN


Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Advance - move 2 hexes an attack if Advance - move 2 hexes an attack if Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an
possible possible adjacent explorer, if possible adjacent explorer, if possible

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Onslaught - attack twice Onslaught - attack twice Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible

Other Other Other Other


Advance - move 2 hexes an attack if Advance - move 2 hexes an attack if Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an
possible possible adjacent explorer, if possible adjacent explorer, if possible
CHAOS BEASTMEN CHAOS BEASTMEN CHAOS BEASTMEN CHAOS BEASTMEN

CHAOS BEASTMEN CHAOS BEASTMEN CHAOS BEASTMEN CHAOS BEASTMEN


13 CHAOS BEASTMEN 14 CHAOS BEASTMEN 15 CHAOS BEASTMEN 16 CHAOS BEASTMEN
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Fury - attack twice, re-rolling misses

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

Other Other Other Other


Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

17 CHAOS BEASTMEN 18 CHAOS BEASTMEN 19 CHAOS BEASTMEN 20 CHAOS BEASTMEN


Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Rush - move 8 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

Engaged Engaged Engaged Engaged


Fury - attack twice, re-rolling misses Fury - attack twice, re-rolling misses Fury - attack twice, re-rolling misses Fury - attack twice, re-rolling misses

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Rush - move 8 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

Other Other Other Other


Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Rush - move 8 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible
CHAOS BEASTMEN CHAOS BEASTMEN CHAOS BEASTMEN CHAOS BEASTMEN

CHAOS BEASTMEN CHAOS BEASTMEN CHAOS BEASTMEN CHAOS BEASTMEN


1 ROGUE PSYKER 2 ROGUE PSYKER 3 ROGUE PSYKER 4 ROGUE PSYKER
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Hold - do Nothing Hold - do Nothing Hold - do Nothing Hold - do Nothing

Engaged Engaged Engaged Engaged


Fall Back - move 2 hexes away Fall Back - move 2 hexes away Fall Back - move 2 hexes away Fall Back - move 2 hexes away

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Fall Back - move 2 hexes away Fall Back - move 2 hexes away Fall Back - move 2 hexes away Disrupt - Discard an activation/destiny
dice, or one explorer suffers a wound

Other Other Other Other


Hold - do Nothing Hold - do Nothing Hold - do Nothing Disrupt - Discard an activation/destiny
dice, or one explorer suffers a wound

5 ROGUE PSYKER 6 ROGUE PSYKER 7 ROGUE PSYKER 8 ROGUE PSYKER


Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Hold - do Nothing Hold - do Nothing Hold - do Nothing Hold - do Nothing

Engaged Engaged Engaged Engaged


Fall Back - move 2 hexes away Fall Back - move 2 hexes away Onslaught - attack twice Onslaught - attack twice

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Disrupt - Discard an activation/destiny Disrupt - Discard an activation/destiny Disrupt - Discard an activation/destiny Disrupt - Discard an activation/destiny
dice, or one explorer suffers a wound dice, or one explorer suffers a wound dice, or one explorer suffers a wound dice, or one explorer suffers a wound

Other Other Other Other


Disrupt - Discard an activation/destiny Disrupt - Discard an activation/destiny Disrupt - Discard an activation/destiny Disrupt - Discard an activation/destiny
dice, or one explorer suffers a wound dice, or one explorer suffers a wound dice, or one explorer suffers a wound dice, or one explorer suffers a wound
ROGUE PSYKERS ROGUE PSYKERS ROGUE PSYKERS ROGUE PSYKERS

ROGUE PSYKERS ROGUE PSYKERS ROGUE PSYKERS ROGUE PSYKERS


9 ROGUE PSYKER 10 ROGUE PSYKER 11 ROGUE PSYKER 12 ROGUE PSYKER
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Hold - do Nothing Disrupt - Discard an activation/destiny Disrupt - Discard an activation/destiny Disrupt - Discard an activation/destiny
dice, or one explorer suffers a wound dice, or one explorer suffers a wound dice, or one explorer suffers a wound

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Disrupt - Discard an activation/destiny Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice
dice, or one explorer suffers a wound

Other Other Other Other


Disrupt - Discard an activation/destiny Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice
dice, or one explorer suffers a wound

13 ROGUE PSYKER 14 ROGUE PSYKER 15 ROGUE PSYKER 16 ROGUE PSYKER


Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Disrupt - Discard an activation/destiny Disrupt - Discard an activation/destiny Disrupt - Discard an activation/destiny Regenerate - heal 1 wound, or do a
dice, or one explorer suffers a wound dice, or one explorer suffers a wound dice, or one explorer suffers a wound Disrupt (explorers lose 1 dice)

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Annihilate - become empowered and
make an attack, re-rolling misses, staying
empowered until damaged

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Regenerate - heal 1 wound, or do a
Disrupt (explorers lose 1 dice)

Other Other Other Other


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Regenerate - heal 1 wound, or do a
Disrupt (explorers lose 1 dice)
ROGUE PSYKERS ROGUE PSYKERS ROGUE PSYKERS ROGUE PSYKERS

ROGUE PSYKERS ROGUE PSYKERS ROGUE PSYKERS ROGUE PSYKERS


17 ROGUE PSYKER 18 ROGUE PSYKER 19 ROGUE PSYKER 20 ROGUE PSYKER
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Regenerate - heal 1 wound, or do a Regenerate - heal 1 wound, or do a Regenerate - heal 1 wound, or do a Empower - become empowered staying
Disrupt (explorers lose 1 dice) Disrupt (explorers lose 1 dice) Disrupt (explorers lose 1 dice) empowered until damaged, if empowered
already, Disrupt (explorers lose 1 dice)

Engaged Engaged Engaged Engaged


Annihilate - become empowered and Annihilate - become empowered and Annihilate - become empowered and Annihilate - become empowered and
make an attack, re-rolling misses, staying make an attack, re-rolling misses, staying make an attack, re-rolling misses, staying make an attack, re-rolling misses, staying
empowered until damaged empowered until damaged empowered until damaged empowered until damaged

Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away Close: 2-3 hexes away
Regenerate - heal 1 wound, or do a Regenerate - heal 1 wound, or do a Regenerate - heal 1 wound, or do a Empower - become empowered staying
Disrupt (explorers lose 1 dice) Disrupt (explorers lose 1 dice) Disrupt (explorers lose 1 dice) empowered until damaged, if empowered
already, Disrupt (explorers lose 1 dice)

Other Other Other Other


Regenerate - heal 1 wound, or do a Regenerate - heal 1 wound, or do a Regenerate - heal 1 wound, or do a Empower - become empowered staying
Disrupt (explorers lose 1 dice) Disrupt (explorers lose 1 dice) Disrupt (explorers lose 1 dice) empowered until damaged, if empowered
already, Disrupt (explorers lose 1 dice)
1 NEGAVOLT CULTIST 2 NEGAVOLT CULTIST 3 NEGAVOLT CULTIST 4 NEGAVOLT CULTIST
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Recharge - remove a wound, or move 3 Recharge - remove a wound, or move 3 Recharge - remove a wound, or move 3 Hold - does Nothing
and attack, if full and attack, if full and attack, if full

Engaged Engaged Engaged Engaged


Recharge - remove a wound, or move 3 Recharge - remove a wound, or move 3 Recharge - remove a wound, or move 3 Onslaught - attack twice
and attack, if full and attack, if full and attack, if full

Other Other Other Other


Recharge - remove a wound, or move 3 Recharge - remove a wound, or move 3 Recharge - remove a wound, or move 3 Charge - move 6 hexes and attack an
and attack, if full and attack, if full and attack, if full adjacent explorer, if possible
ROGUE PSYKERS ROGUE PSYKERS ROGUE PSYKERS ROGUE PSYKERS

NEGAVOLT CULTISTS NEGAVOLT CULTISTS NEGAVOLT CULTISTS NEGAVOLT CULTISTS


5 NEGAVOLT CULTIST 6 NEGAVOLT CULTIST 7 NEGAVOLT CULTIST 8 NEGAVOLT CULTIST
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Hold - does Nothing Hold - does Nothing Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Other Other Other Other


Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

9 NEGAVOLT CULTIST 10 NEGAVOLT CULTIST 11 NEGAVOLT CULTIST 12 NEGAVOLT CULTIST


Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Other Other Other Other


Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible
NEGAVOLT CULTISTS NEGAVOLT CULTISTS NEGAVOLT CULTISTS NEGAVOLT CULTISTS

NEGAVOLT CULTISTS NEGAVOLT CULTISTS NEGAVOLT CULTISTS NEGAVOLT CULTISTS


13 NEGAVOLT CULTIST 14 NEGAVOLT CULTIST 15 NEGAVOLT CULTIST 16 NEGAVOLT CULTIST
Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice

Other Other Other Other


Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

17 NEGAVOLT CULTIST 18 NEGAVOLT CULTIST 19 NEGAVOLT CULTIST 20 NEGAVOLT CULTIST


Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer) Hidden (no LoS to explorer)
Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Rush - move 9 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible

Engaged Engaged Engaged Engaged


Onslaught - attack twice Onslaught - attack twice Onslaught - attack twice Fury - attack twice, re-rolling misses

Other Other Other Other


Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Charge - move 6 hexes and attack an Rush - move 9 hexes and attack an
adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible adjacent explorer, if possible
NEGAVOLT CULTISTS NEGAVOLT CULTISTS NEGAVOLT CULTISTS NEGAVOLT CULTISTS

NEGAVOLT CULTISTS NEGAVOLT CULTISTS NEGAVOLT CULTISTS NEGAVOLT CULTISTS

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